http://kb.ds-alliance.com
Про дамперные дрейки, экономику, да и вообще: http://www.ted.com/talks/dan_ariely_on_our_buggy_moral_code.html
While we've gotten pretty good at the skirmish fleet thing, I think we all realize there's still a distance between us and DS. Some of the issues may be fit related, but I think there are many simpler fixes we can implement to improve efficiency:1. Forwards not BackwardsIt seems when we go up against DS we inevitably attempt to kite even with superior numbers. While this is a good defensive strategy against other fleet types, against a similar set up this means our people who get webbed get left behind (further from our logis, closer to their tacklers) to be gobbled up while theirs end up drifting to safety (closer to their logis, further from our tacklers). When the opportunity presents itself, aligning towards rather than away from the hostiles (as dangerous as it sounds) may actually reduce our casualties. Heavily tanked drakes and other damage soakers with scrams to push the hostiles would be very effective by forcing DS to focus on them.2. Coordinate ArtilleryCoordinated alpha is the reason we use tempest and it's a shame we sometimes forget to do this. While fire on lock may produce coordinate fire, the longer the fight lasts the less likely this is. The FC, focusing on a thousand things at once and usually not in a tempest, should not be expected to keep track of artillery fire. I propose we use a sort of artillery metronome where one designated person calls out artillery fire on a 20 second interval. When someone misses the call, rather than firing randomly, they should wait till the next signal unless told otherwise.Something I think might also be worth trying is for tempests (when not MWDing away) to stop their ships for a brief second before firing to set up a better shot. Even when targets are webbed, if tempests are aligned full speed they will suffer a tracking penalty. A brief pause should increase damage without too much risk.3. Manual PilotingThis might be somewhat controversial, but I believe we can avoid many unnecessary losses if people used a bit more individual initiative in piloting their ships and think about what they should be doing rather than just what they've been told to do. If you find yourself within 70km of hostiles in anything but a drake in the middle of a fight, you're in the wrong place and getting out of it as quickly as possible is more important than following alignment. If a Lach has you pointed and you've been yellow boxed by the rest, getting out of point range should be the first priority. Having your default orbit range set to 1000km, clicking orbit on the lach, and overheating MWD will take you in a direct path out of point range as quickly as possible where you can reassess whether to ping to towline or rejoin anchor. If you jumped through a gate late and there's 40 reds within 20km, but FC instructions are to burn off gate, I think you can be forgiven for reapproaching and jumping back instead.4. More BroadcastsAlignment points and targets should always be broadcasted so people aren't spending time digging through overview or trying to find a moon. It would be very helpful if someone in a cov ops or ceptor could focus on this and let the FC focus more on decision making.
трхе-хе, теперь я тоже буду ставить орбиту 10000км на вражеского лахезиса и греть мвд пока не убегу в другой грид
While we've gotten pretty good at the skirmish fleet thing, I think we all realize there's still a distance between us and DS
[Drake, Drake (Skirmish - TD)]Damage Control IIBallistic Control System IIBallistic Control System IISignal Amplifier IIY-T8 Overcharged Hydrocarbon I MicrowarpdriveLarge Shield Extender IILarge F-S9 Regolith Shield InductionInvulnerability Field IIDDO Photometry Tracking Disruptor I, Optimal Range DisruptionDDO Photometry Tracking Disruptor I, Optimal Range DisruptionHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy MissileHeavy Missile Launcher II, Caldari Navy Scourge Heavy Missile[empty high slot]Medium Particle Dispersion Projector IMedium Core Defence Field Extender IMedium Core Defence Field Extender IHornet EC-300 x5Updated fit.* Swapped damps for tracking disrupts, -1 invuln and added more shield buffer, EW rig for range on TD's.
[Scimitar, Scimitar (Skirmish)]Power Diagnostic System IIPower Diagnostic System IIPower Diagnostic System IIDamage Control IIY-T8 Overcharged Hydrocarbon I MicrowarpdriveLarge Shield Extender IIInvulnerability Field IICap Recharger IITracking Link II, Optimal RangeLarge S95a Partial Shield TransporterLarge S95a Partial Shield TransporterLarge S95a Partial Shield TransporterDrone Link Augmentor IMedium Capacitor Control Circuit IMedium Capacitor Control Circuit IMedium Shield Maintenance Bot I x4Light Shield Maintenance Bot I x1Updated fit!* Boosts friendly tempests range
[Tempest, Tempest (Skirmish) ]Damage Control IIGyrostabilizer IIGyrostabilizer IINanofiber Internal Structure IITracking Enhancer IISignal Amplifier IIQuad LiF Fueled I Booster RocketsLarge Shield Extender IILarge Shield Extender IIInvulnerability Field IIMedium Electrochemical Capacitor Booster I, Cap Booster 8001400mm Howitzer Artillery II, Republic Fleet Phased Plasma L1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L1400mm Howitzer Artillery II, Republic Fleet Phased Plasma LDrone Link Augmentor IMedium YF-12a SmartbombLarge Anti-EM Screen Reinforcer ILarge Core Defence Field Extender ILarge Ancillary Current Router IValkyrie II x5Hornet EC-300 x5Updated fit.* Changed standard ammo loadout to Phased Plasma* Added smartbomb for anti-drones (4 cycles to kill a Warrior II wave)
лол, они также поменяли стандартные фиты дрейка, скимитара и темпеста после вчерашнего. Дамперных дрейков больше не будет. Теперь дрейки будут с трекдизами, скимитары с трекинг линками. Прям по Фрейду :D