http://kb.ds-alliance.com
What we're looking at right now as a complete package is:- Sig res nerf to ~2000 (mathematically identical to the tracking nerf, but more intuitive)- Max locked targets to 3- Scaled damage reduction below ~2000-~2500 target sig radius, using the modified rather than unmodified sig. Not 100% sure if we're going to end up on linear or area-based scaling just yet.
Посоны, мы не поняли как починить титаны, и решили сломать дреды
разве это не про титаны речь?
- Scaled damage reduction below ~2000-~2500 target sig radius, using the modified rather than unmodified sig. Not 100% sure if we're going to end up on linear or area-based scaling just yet.
Цитата: [S0T] ThePiratEbay от 17 Апреля 2012, 00:10:48Посоны, мы не поняли как починить титаны, и решили сломать дреды да ну хотя бы ебнуть им хп, или отменить слейв на супера (да и мб вообще все капы)аеон с 60кк ехп это реальный пиздец на самом делеа они блять дреды фиксятхз я не понимаю вобщем такой логики
We're probably going with the square-over-square scaling, so you're hitting the 50% damage point around 1400 sig rather than around 1000, which *somewhat* mitigates this. The real solution here though is improvements to the tracking formula, and we're reluctant right now to go overboard with this stuff in the meantime, plus it's getting late in the day and we need to lock down something workable ASAP so we can ship it next week.