lol?
а чо они фиксили? оО
угу, очевидно мордочки, планетарное взаимодействие
а во, список же фиксов есть в патчнотах
# Fixed an issue with ship maintenance bays occasionally causing modules to appear offline.
# Used mining crystals will now correctly reload.
# Civilian modules can no longer overheat indefinitely.
# Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield.
# Fixed an occasional issue with cynosural beacons producing erroneous jump results.
# The on board scanner will no longer put green dots on your ship.
# Wormholes can no longer be moved.
# It is no longer possible to lose a probe by moving it to a large distance outside the solarsystem
# The mysterious "???" dungeon sites will no longer show up when scanning.
# Fixed an issue with assigned Fighter drones getting lost when the owner docks.
# The drone window will now update correctly when transferring from a ship´s drone bay to a ship based corporate hangar.
# Fixed a misleading message when attempting to launch drones in Triage mode.
# Updated super-carrier bonus descriptions to include regular drones.
# Scan results that can be warped to are now represented by the correct bracket icon.
# Small tweaks have been made to the corporation voting window.
# Pilots will now be informed of the potential one-way move when moving items from the fitting window to a corporation hangar.
# Fixed an issue that caused "ghost" modules to appear as fitted when using the fitting service on capital ships.
# Small fixes have been made to stacking agent windows.
# The jukebox should now behave correctly when you expand and collapse it.
# Wrecks should now display correctly, whether or not they are empty.
# Calendar filters should now properly apply to the Upcoming Events & Latest Updates windows.
# Made small usability tweaks to how highlighting in sub-menus works.
# Stacked chat windows should now stay stacked upon login.
# The skill queue pop-up window message should now suppress itself correctly.
# Fixed a minor text overlap issue in the skills window.
# Fixed a rare random issue that could cause the local channel not to load.
# Minor fixes have been made to the pixel placement of corp logos in character information windows, they had the wrong aspect ratio.
# Made a small fix to how corp names were handled in the mail recipient line.
# CSPA charge is no longer charged to a player for closing the warning window.
# Drag and drop should now work properly for contacts.
# Scroll bars in the contracts UI should no longer have a large impact on client FPS.
# The scanner window now correctly remembers its size and position.
# Ship scanner no longer uses the old capacity UI element.
# CPU and Powergrid usage figures now have discernible decimal points.
# The corp bulletin edit field now wraps text as expected.
# Copying and pasting text from the character sheet no longer removes spaces.
# Locking pinned windows should now also work on windows that were already pinned.
# The Assets window now displays "Volume" in the correct column.
# Users can now filter the lockdown view in corporation assets.
# Fixed a tooltip display for the Industry tutorial missions.
# Characters flagged for re-customization should no longer lose their facial hair.
# Made small fixes to the color picker to make it more responsive under high load or on lower end machines.
# Re-aligned a misplaced light on the Apotheosis model.
# Fixed issue where anti-aliasing changes would make UI labels disappear.
# Optimized a framerate performance issue with Extractor Control Units.
и другие важные и нужные вещи
я конечно считаю что вот это самое главное в патче
Fixed a missing texture on a fan in Caldari Stations. Now you can see the air conditioning at work.