[22:36:05] <w0e> what about bonuses? if i got some attribute as 1.0 and got 3 15%-bonuses (skills, modules). Will i get a 1*(0.15+0.15+0.15) or 1*1.15*1.15*1.15?
[22:52:41] <GM Mancs> every attribute is calculated differently
[22:53:52] <GM Mancs> some uses the first method, some are the second
[22:54:51] <w0e> what about damage?
[22:55:03] <w0e> and rof
[23:01:01] <GM Mancs> basedmg*bonuses*random
[23:01:07] <GM Mancs> i would say
[23:01:36] <GM Mancs> but to be honest, I'm not allowed to tell you exact formulas
[23:04:44] <w0e> is stacking planned?
[23:05:23] <w0e> decreasing the bonuses from the next module of similar effect?
[23:05:36] <w0e> i.e. weapon tunings
[23:06:46] <GM Mancs> Nope, currently we use stacking limit.
[23:07:40] <w0e> what is the limit? if i allowed to know ofc
[23:07:55] <GM Mancs> Its different for all effects
[23:07:58] <GM Mancs> only effects is limited
[23:08:16] <GM Mancs> (demobilizers, sensor suppressors etc)
[23:08:17] <w0e> so i cant get uber-mega-pwnzor lazors
[23:08:26] <w0e> or do i can?
[23:08:29] <GM Mancs> You can
[23:08:35] <GM Mancs> weapon tunnings not stack limited
[23:08:56] <w0e> but i cant jamm, damp, web my enemy at same time?
[23:09:00] <w0e> do i?
[23:09:06] <GM Mancs> yes you can do it
[23:09:20] <GM Mancs> but you cant use more then 2 demobilizers, or more then 3 sensor dampeners