Голосование

Кто готов собрать себе такую машинку и летать на ней?

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Голосование закончилось: 02 Сентября 2012, 20:23:33

Автор Тема: Формат тапков под пос-покос  (Прочитано 1913 раз)

Оффлайн [-SRV-] Immelstorm

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Re: Формат тапков под пос-покос
« Ответ #75 : 03 Сентября 2012, 17:53:41 »
Гвин, а ты...эээ...темой не ошибся?

Оффлайн [M-O-W] Osant

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Re: Формат тапков под пос-покос
« Ответ #76 : 03 Сентября 2012, 19:14:15 »
Гвин, а ты...эээ...темой не ошибся?

Не ошибся, я там выше линковал этот килл :)
Гораздо больше людей сдавшихся, чем побежденных (c) Henry Ford

Оффлайн [-SRV-] Immelstorm

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Re: Формат тапков под пос-покос
« Ответ #77 : 03 Сентября 2012, 21:23:09 »
Гвин, а ты...эээ...темой не ошибся?

Не ошибся, я там выше линковал этот килл :)
Okay. А то я новые посты лишь почитал, старые забыл =)

Онлайн [-FRS-] QuorthonSeth

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Re: Формат тапков под пос-покос
« Ответ #78 : 04 Сентября 2012, 00:02:26 »
может кто объяснит как это контрит тенги Ооо
Пульсами же

На мувике, где убивали наши рокхи, это в принципе видно.

Там несовсем клоуз, но тенгам неособо поможет клоуз да и неособо он получится легко. У пульсов пиздатый трекинг, а у тенг не такая уж маленькая сига (не аб хаки все же). Олсоу небось в тенги пихаются терь пассивные резы в основном (из-за бомбежки нейтробомбами, хотя фиты ааа над смотреть, точно не знаю), при таком раскладе основная дырка в ем-е, что вообще просто заебись да.

Ну а сами тапке довольно толстые и с активными резами, так что могут греться (заранее ибо ракеты ж) и весело танковать.

Глянул лолофиты ааа, дырка у них в ем-е, у панд сб стоит, который и так полезен, а тем более против дамперов с тенг, ну а 100мн аб...сига все равно несупер выходит, модулей на агильность ровно хуй...вобщем заебись будут тапки работать по ним. Что вобщем-то и видно в киллах, принятый дамаг свидетельствует, что ничо там не качалось вообще.

Бомберы да, танковать легче в плане бОльшего ехп, хотя конечно проблемы все равно могут иметь место.
ThePiratEbay 2012-06-19 07:48:47

пиздец, дайте мне ридонли на борде

Оффлайн

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Re: Формат тапков под пос-покос
« Ответ #79 : 04 Сентября 2012, 00:12:10 »
не, ну в принципе дампер позволит втянуть тенги в радиус поражения.
не позволит никак, теньг будет минимум дохуя, и соответсвенно на дамперы им будет похуй...

Оффлайн

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Re: Формат тапков под пос-покос
« Ответ #80 : 04 Сентября 2012, 00:12:56 »
а если не дохуя то и не выйдет нихуя..
едит: простите уж за мой французкийя ^^
« Последнее редактирование: 04 Сентября 2012, 00:16:43 от [W.T.] RaNaRoS »

Оффлайн [-FRS-] Faffywaffy

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Re: Формат тапков под пос-покос
« Ответ #81 : 04 Сентября 2012, 00:16:16 »
http://themittani.com/features/navy-apocalypse-golden-lion

Фишка в рефите медслотов об кары в зависимости от противников и ситуации. Сомневаюсь что у нас взлетит.

Оффлайн [A] Samir Henrixon

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Re: Формат тапков под пос-покос
« Ответ #82 : 04 Сентября 2012, 02:27:01 »
а бобры разве починили?

Онлайн [-FRS-] QuorthonSeth

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Re: Формат тапков под пос-покос
« Ответ #83 : 04 Сентября 2012, 02:39:36 »
хз, а чо нет?

я патчноутсы не читал даж когда в еву заходил(
ThePiratEbay 2012-06-19 07:48:47

пиздец, дайте мне ридонли на борде

Оффлайн [S0T] Shinah Myst

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Re: Формат тапков под пос-покос
« Ответ #84 : 05 Сентября 2012, 17:14:00 »
In the spirit of our spiritual poster, Hedliner, I will attempt to outline the MARK ONE version of the new Armor Doctorine hence titled "FoxCat". You may have seen these called repeatedly over the last week and some of you have no doubt been sad for the lack of Rokh Fleet calls and wondering if we are transitioning to a brand new fleet doctorine and abandoning the Rokh Train.

First of all -- FoxCat is NOT a replacement doctorine for anything other than Hellcats, which in PL at least we've phased out due to their limited range and issues handling bombs. In the HBC arsenal it will NOT replace Rokhs, but it will add a massively important tool into our arsenal fighting Southern Coalition who are notoriously cowardly in their ship doctorine choices and utilization. Of course at the start of any new doctorine -- FCs are very eager to call for these ships, so you will no doubt see a little bit of a dip in use of Rokhs -- but please don't be foolish and sell or trash yours :cripes:.

Please also note that the ship fittings are to be considered "mk1", ie. very much still evolving. We have barely moved past a concept test phase and have not yet been REALLY stress tested against a competent FC with a full fleet -- mainly because our enemy is still running with their arms in the air panicing. This will change and the SoCo will find a counter to the current fittings, which in turn will lead to us evolving the doctorine further. This is quite normal process in EVE -- our current Rokhs you as well use I believe are mk4, our hellcats made to mk5-6 before being phased out.

The Armor Doctorine in general allows us to do few things a little bit better than Shield Doctorine:
  • Nearly invulnerable Target Painting and Stasis Webifying platforms (Loki has 4-5x more EHP than Huginn)
  • No tank penalty for fitting Sensor Boosters and Cap Injectors (thus very hard to damp and resistant to Void bombs)
  • Scales down extremely well due to readily available Archon Triage pilots
  • Cheap and available antibomber platforms (only antibombers we had for Rokh fleet was either paper thin instacanes which were often forced off field for bombers to do their run)
  • Nearly invulnerable and low skill point friendly firewall platform
Of course there are many downsides to the Armor Doctorine over Shield Doctorine -- ECM for example is very hard to bring along in the Armor Doctorine composition.

Lets look at each of the MAJOR ship classes and utility types in isolation and speak a little about how you should fly them and what you should pay attention to -- and of course -- how you should fit them.

BATTLESHIPS

This is obviously the core of the doctorine and something we always need PLENTY of in the fleet. Ideally, 60% of our fleet consists of Battleship class spacevessels. You can trim that down in really large fleets, but we require critical mass in terms of alpha and DPS -- so we need plenty of workhorses.

This doctorine calls for HIGH TRACKING, MID RANGE ships. The main two ships which this fleet should consist of are: Apocalypse Navy Issue and Apocalypse. Acceptable alternatives are Machariel and Megathron Navy Issue -- but I will not be talking about those two ships or their fittings really. They're expensive and will probably get primaried first, so you're better off in a Apocalypse.

While the doctorine is often refered to as NAPocs or Navy Apocs -- the regular run of the mill variant Apocalypse is more than adequate and has both T2 and T1 variants available for people who are SP challenged. The Navy Apoc will enjoy a "cool" factor along with extra 20 bombs worth of EHP, but the regular Apoc can still survive your ordinary bombing run on us as well as being primaried by baddies.

IMPLANTS AND DRUGS

I cannot stress enough how important it is to have cheap implants in your head when flying FoxCat BS and how CRUCIAL it is to have drugs in your cargo. PLEASE. Have both. They are cheap and available.

MUST-HAVE Implant: ST-903 or better if pimp
Recommended: LE-1003 or better

MUST-HAVE DRUG: Standard Frentix or Improved Frentix depending on supply for improved
Recommended: Standard Drop as backup if we fight vs. Oracles/Drakes/AHACs/etc

Positioning: you should be approaching the main fleet anchor, unless otherwise SPECIFICALLY called for by the FC. You NEED to make you you approach the anchor (have it on watchlist) every now and then in order to avoid :CCP: style positioning fuckups. If you get separated from the herd -- you die.

Apocalypse Navy Issue
Skill suggestions (should really be requirements): Amarr Battleship 5, Sharpshooter 5, etc

Show content
[Apocalypse Navy Issue, FoxCat One]
Damage Control II
Heat Sink II
Armor Kinetic Hardener II
True Sansha Armor Thermic Hardener
True Sansha Armor Explosive Hardener
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Sensor Booster II, Targeting Range Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
100MN MicroWarpdrive II
Tracking Computer II, Optimal Range Script
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Large Energy Locus Coordinator II
Large Energy Locus Coordinator II
Large Trimark Armor Pump I


Apocalypse Skilled
Skill suggestions (should really be requirements): Amarr Battleship 5, Sharpshooter 5, etc

Show content
[Apocalypse, FauxCat One]
Centii C-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
True Sansha Armor Thermic Hardener
True Sansha Armor Kinetic Hardener
Armor Explosive Hardener II
1600mm Reinforced Steel Plates II
Damage Control II

Prototype 100MN MicroWarpdrive I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Locus Coordinator II
Large Energy Locus Coordinator II
Large Trimark Armor Pump I


Apocalypse Low Skilled
Skill suggestions (should really be requirements): Amarr Battleship 4, Large Energy Turrets 4, etc

Show content
[Apocalypse, FauxCat T1]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Centii C-Type Adaptive Nano Plating
Damage Control II

Prototype 100MN MicroWarpdrive I
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Targeting Range Script

Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L
Mega Modulated Energy Beam I, Imperial Navy Standard L

Large Ancillary Current Router I
Large Energy Locus Coordinator II
Large Trimark Armor Pump I


STRATEGIC CRUISERS

We use Strategic Cruisers for dual role in FoxCat fleets -- firstly they of course do their primary racial role of pointing or webbing stuff that comes close, but since you don't do much DPS anyway with no low slot dmg mods -- in FoxCat fleets you are part of the CRUCIAL fleet saving role called "Firewall". Your highs are maxed out on smartbombs (Small EMP II or Faction required) in order to destroy missiles that fly past your smartbomb range.

Positioning: You will be anchored on a T3 Firewall Anchor and in a Sub Channel dedicated to your function. You will orbit on the anchor at called for ranges and activate your smartbombs WHEN your anchor calls for them.

Note: NEVER EVER EVER ACTIVATE SMARTBOMBS AS YOU LAND OR YOU WILL BE RESPONSIBLE FOR MANY SAD RIFTER BROS. Wait for them to be called for. Don't be a Makalu.

Loki
Skill suggestions (should really be requirements): Well, everything you need to fly a loki v0v

Show content
[Loki, FoxCat Support]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Armor Kinetic Hardener II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Conjunctive Ladar ECCM Scanning Array I
Sensor Booster II, Targeting Range Script

True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
125mm Gatling AutoCannon II, EMP S

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Hardpoint Efficiency Configuration
Loki Propulsion - Fuel Catalyst


Proteus
Skill suggestions (should really be requirements): Well, everything you need to fly a loki v0v

I didn't actually have a Proteus EFTed, but did this in 30s and it seems to do the job. Basically you need to have 300k+ EHP against uniform.

Show content
[Proteus, FoxCat Support]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Damage Control II

10MN Afterburner II
Domination Warp Disruptor
Domination Warp Disruptor
Domination Warp Scrambler

True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
Civilian Gatling Railgun, Civilian Railgun Charge

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Capacitor Regeneration Matrix
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors


LOGISTICS

We don't often call for MANY logistics in the smaller fleets, but experience has shown us that good mixup of Logistics ships in this doctorine allows us to be much more mobile and flexible. So I would encourage anyone who's a Logi br0 or wanting to become a logi bro to fly one in this fleet. It will allow the fleet to be much more effective and kill a TONS more running hostiles.

Positioning: As always, you are either orbiting or approaching anchor, Guardians will have a Logi Chain channel for energy -- one up one down method. Oneiros are BRILLIANT logistics, but not everyone can fly them :smith:.

Fittings:

These Logistics are not the usual AHAC logis, they have to tank a lot of DPS with a healthy buffer, hence they have reduced rep capability.

Guardian
Skill suggestions (should really be requirements): Logi 5, etc

Show content
[Guardian, FoxCat Logi]
1600mm Reinforced Steel Plates II
True Sansha Armor Thermic Hardener
Armor Kinetic Hardener II
Armor EM Hardener II
Internal Force Field Array I

Experimental 10MN Afterburner I
ECCM - Radar II

Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Oneiros
Skill suggestions (should really be requirements): Logi 5, etc

Show content
[Oneiros, FoxCat Logi]
Energized Adaptive Nano Membrane II
Armor EM Hardener II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Damage Control II

10MN Afterburner II
Large Ld-Acid Capacitor Battery I
Cap Recharger II
Conjunctive Magnetometric ECCM Scanning Array I

Large Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


ANTIBOMBER HEAVY CRUISERS

Antibombers are extremely important in all BS fleets. This is a CRUCIAL BRO role and should not be sniffed at. Your role is to have a bombers only overview when warping in or when close to main hostile fleet, then swap to all ships overview and shoot both tackle and bombers rest of the time. Dictors/Inties should DIE to you along with ANY bomber that decloaks.

Positioning: You should approach the main fleet anchor in order to be in the middle of things.

Zealot
Skill suggestions (should really be requirements): normal AHAC zealot skills

Show content
[Zealot, FoxCat Support]
1600mm Reinforced Steel Plates II
Damage Control II
Armor Thermic Hardener II
Centii C-Type Adaptive Nano Plating
Armor Kinetic Hardener II
Heat Sink II
Armor Thermic Hardener II

10MN Afterburner II
Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script

Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Оффлайн [S0T] Shinah Myst

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Re: Формат тапков под пос-покос
« Ответ #85 : 05 Сентября 2012, 17:14:12 »
FIREWALL CRUISERS

This is a MASSIVE BRO role in the fleet. You will literally be responsible for reducing the hostile Tengu/Drake fleet DPS by chunks, thus allowing more bros to live and hostile FCs to be more frustrated than 15 year olds.

Positioning: You anchor either on the main T3 firewall anchor @ 5km or on the main fleet anchor orbiting @ 10km or as requested. Your anchor depends on the number of firewall ships in fleet. the FC will tell you where to anchor.

Maller
Skill suggestions (should really be requirements): Cruiser skills, good energy management and fitting skills

Show content
[Maller, Firewall]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II

Small EMP Smartbomb II
Small EMP Smartbomb II
Small EMP Smartbomb II
Small EMP Smartbomb II
Small EMP Smartbomb II
Civilian Gatling Autocannon, Civilian Autocannon Ammo

Medium Capacitor Control Circuit I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


TACKLE ASSAULT SHIPS

Unlike normal tackle, your role is two fold. When warping on top or when requested by FC to "tackle, tackle, tackle, tackle" -- you DIVE in and point/web hostiles like usual. HOWEVER, when asked to simply anchor -- you will assume a 20km orbit on the main fleet anchor and just sit there, tanking and waiting for bombers/hostile tackle/dumb hostiles to come close. You are durable and with logi/triage support you will tank 200 Tengus shooting at you, as long as you keep in range of the fleet.

When you get warped on top of the enemy or when they panic run -- THEN you will engage hero mode and move out of the rep range.

Enyo - antibomber/support dual role
Skill suggestions (should really be requirements): Good AF skills

Show content
[Enyo, FoxCat Bro]
Armor Explosive Hardener II
Centii C-Type Adaptive Nano Plating
400mm Reinforced Steel Plates II
Damage Control II

1MN Afterburner II
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator

Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
[empty high slot]

Small Ancillary Current Router I
Small Trimark Armor Pump I


Vengance - supertackle
Skill suggestions (should really be requirements): Good AF skills

Show content
[Vengeance, FoxCat Tackle]
Internal Force Field Array I
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II

10MN Afterburner II
X5 Prototype Engine Enervator
J5 Prototype Warp Disruptor I

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I


TACKLE FRIGATES

Instead of flying rifters, fly one of these and TANK LIKE A HERO while assuming same role as above Assault Frigates. When we warp on top of hostiles, or when they are trying to flee -- YOU HERO TACKLE. But, when we are anchoring, and enemies are cowarding -- you ORBIT ANCHOR and be ready to point any bombers or tackle that comes close.

Punisher
Skill suggestions (should really be requirements): Frigate bro

Show content
[Punisher, FoxCat newbro]
400mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Adaptive Nano Plating II
Damage Control I

1MN Afterburner II
J5 Prototype Warp Disruptor I

Dual Modulated Pulse Energy Beam I, Imperial Navy Standard S
Dual Modulated Pulse Energy Beam I, Imperial Navy Standard S
Dual Modulated Pulse Energy Beam I, Imperial Navy Standard S
[empty high slot]

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Tormentor -- SUPERTACKLE FRIG
Skill suggestions (should really be requirements): Frigate bro
Show content
[Tormentor, FoxCat LOL]
400mm Reinforced Rolled Tungsten Plates I
Armor Kinetic Hardener II
Adaptive Nano Plating II
Micro Auxiliary Power Core II

Experimental 10MN Afterburner I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator

[empty high slot]
[empty high slot]
[empty high slot]

Small Ancillary Current Router I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I


ELECTRONIC WARFARE BROS

ECM is extremely hard to fit into an Armor Doctorine. The Caldari bonused ships are paper thin in armor tanks and have huge resistance holes. Still, you are doing gods work -- but somehow if possible we need to have the Blackbirds move into a Firewall Maller instead because you are just free targets for the enemy who do not even need to come into our kill range sometimes to kill you.

If you ARE flying a blackbird -- you NEED to always be BEHIND the main fleet, AWAY from the enemy. At least 150km away. All the time. If they even dip within 120km, you are dead from a single volley. Position yourself or sort out a BB anchor with long range jams (fit the rigs) and warp off when red boxed by more than 2 people.

Damp ships should ALWAYS try to damp enemy alpha when they're at range vs. Tengu/Alpha fleets. One damp per enemy Tornado fitting reduces them to ~80-90km range thus removing them from the fight. Our Celestis fit can each take out 3 Tornados. If you are facing only Tengus, damp their scimis. If we are facing Oracles, swap to scan resolution damp scripts and put them on one Oneiros each.

If you are a HERO ECM TIER BRO, you can fly a Tengu. It will survive. Scorpions have a FAIRLY good chance of surviving and Celestis .. well... you might sometimes survive.

Tengu - ARMOR ECM SUPERIORITY
Skill suggestions (should really be requirements): ECM Skills + armor comp skills

Show content
[Tengu, FoxCat Support]
Centus B-Type Armor Kinetic Hardener
Centus B-Type Armor Explosive Hardener
True Sansha Energized Adaptive Nano Membrane
1600mm Reinforced Steel Plates II
Damage Control II

Sensor Booster II, Targeting Range Script
ECM - Phase Inverter II
ECM - Phase Inverter II
ECM - Phase Inverter II
ECM - Phase Inverter II
Federation Navy 10MN Afterburner

True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb

Medium Particle Dispersion Projector II
Medium Particle Dispersion Projector II
Medium Trimark Armor Pump II

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Rifling Launcher Pattern
Tengu Propulsion - Fuel Catalyst


As a TEST -- I would be interested in a 5-8 man squad of BRO SCORPS to fly as a concept test vs. Tengus once. You'd NEED to have your anchor who positions you BEHIND the main fleet always and controls your firewall (ie. do not firewall unless hostiles are shooting one of your SCORP broskis).

Scorpion - MK2 FIT
Skill suggestions (should really be requirements): ECM Skills + armor comp skills

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[Scorpion, Armor ECM mk2]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Damage Control II

100MN MicroWarpdrive II
Sensor Booster II, Targeting Range Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
ECM - Phase Inverter II
ECM - Phase Inverter II
ECM - Phase Inverter II
ECM - Phase Inverter II
ECM - Phase Inverter II

Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Heavy Nosferatu II
Small EMP Smartbomb II
Small EMP Smartbomb II
Small EMP Smartbomb II

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


CELESTIS - or how to annoy the enemy to the point of ALWAYS being primaried first
Skill suggestions (should really be requirements): ECM range Skills + armor comp skills

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[Celestis, FoxCat Support]
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Damage Control II

10MN Afterburner II
Sensor Booster II, Targeting Range Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Small EMP Smartbomb II
[empty high slot]
Civilian Gatling Autocannon, Civilian Autocannon Ammo
Cynosural Field Generator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ionic Field Projector I


MAIN REPPING POWER

We use Archons for main repping since they are cheap, effective and always available at least in PL. This is a little bit pimper setup since we got ~4 of these to just hand out per op, you can go normal non-meta local reps too.

When flying an Archon it's extremely important to manage your cap first and foremost, and secondly it's extremely important to coordinate with other triage and stagger your cycles in order to cover each others after cycle ends and to be able to warp with the main fleet if the FC asks you to. For the warping around reason we typically double our archon numbers to 4-5 instead of actually required 2.

Remember to carry STANDARD EXILE for when you get primaried and in your cargo you should have extra hardeners of every type to swap into depending on incoming dmg profile. Overheat for the first 60 seconds all your lows vs. significant numbers so your resist profile grows to OP levels.

Remember to TELL YOUR FC IMMIDIATELY if you are being Neuted and broadcast those neut ships as primaries so they regret their decision to come to range of Pulse Apocs.

Show content
[Archon, FoxCat]
True Sansha Energized Adaptive Nano Membrane
True Sansha Armor Kinetic Hardener
Reactive Armor Hardener
Capital Inefficient Armor Repair Unit
Capital Inefficient Armor Repair Unit
Capacitor Power Relay II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Triage Module II
Capital Energy Transfer Array I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
True Sansha Large EMP Smartbomb

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Оффлайн [S0T] Shinah Myst

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Re: Формат тапков под пос-покос
« Ответ #86 : 05 Сентября 2012, 17:14:39 »
Со стола Shadoo. Может пригодится.

Оффлайн [S0T] ThePiratEbay

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Re: Формат тапков под пос-покос
« Ответ #87 : 05 Сентября 2012, 19:47:46 »
найс, почитаем.

Оффлайн [S0T] cBuHoIIac

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Re: Формат тапков под пос-покос
« Ответ #88 : 05 Сентября 2012, 19:51:04 »
найс, почитаем.
Ну тогда и я прочитал!  :clown:
Ты видишь сиськи в Еве ? Нет ?! А они там есть !!! (с)

Онлайн [-FRS-] QuorthonSeth

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Re: Формат тапков под пос-покос
« Ответ #89 : 05 Сентября 2012, 19:57:08 »
Ну тогда и я прочитал!  :clown:
"чо он пишет там?" (цэ)
ThePiratEbay 2012-06-19 07:48:47

пиздец, дайте мне ридонли на борде